
You can help to support Arvid in creating more tutorials like this one by becoming a Patron. About Arvid Schneider.Īrvid Schneider is a Senior Lighting TD And Look-Dev Artist at Industrial Light and Magic, with more than eight years of commercial and visual effects experience. Have a computer with a powerful enough GPU and CPU, and RAM, for Maya / Arnold use Have enough hard drive space for the project file, and internet fast enough to download it (5gb) We cover aspects like camera tracking, rendering and integrating with HDRIs, blending multiple projections in Maya, creating shaders for realistic materials, and wrapping it up with. The tutorial starts by importing a model, then generating the mesh maps, and then begin texturing the glass asset. Realistic Glass and Shader Settings.Īrvids tutorial covers how to make believable glass and transparent surfaces using Substance Painter and Arnold with Maya. This new tutorial from Arvid Schneider shows how you can create realistic glass shaders using Substance Painter, Arnold, and Autodesk Maya. Lower the Base > Weight value so that your combined Base > Weight and Transmission > Weight values equal to 1. Set this to a high value, for example 0.95, for glass. This allows light to scatter through a surface, and is ideal for modeling glass or water. There are still lots of little tricks you can use to create the best realistic glass shaders, and depending on your render engine, that may vary. To make the glass transparent, adjust the Transmission > Weight. Rendering glass objects is always tricky to set up because of the refraction and render settings.

Arvid Schneider shows how to make glass shaders in Substance Painter, Arnold, and Maya.
